I'll be running a drill night this Sunday from 7:30PM UTC to 9PM UTC mainly focusing around stealth - staying undetected and using that to your advantage. I'll start by giving some theory, such as what you can do yourself to stay undetected, and move onto how it scales up to squads. Finally we'll round it all up by running some stealth ops to see how it works in practice.
The main topics I'll be covering are:
How the enemy detects you - Sight and Sound
Avoiding detection by sight - Camouflage and positioning
Avoiding detection by sound - Gunfire and other sounds
Fooling the enemy and working as a team
Tell me if you'd like it at another time, as I can start later if needed.
We have been chalanged by the Miller outfit Mercenarys to a 24v24 fight.
The fight would be on the Test server - you need a different client for that.
Download the PTS client here: https://forums.station.sony.com/ps2/...active.114080/
Remember to download it a lot of time before the events, because it takes time to download, as well as create a new char.
We'll be playing on the VS faction.
Date is Sunday, 8/12, 19:00-20:00 GMT (not determined yet)
1. Match location - The match will take place on as symmetrical base as possible - suggestions include The Octagon (Esamir), Nason's Defiance (Hossin), Any Biolab etc. We are open to suggestions.
2. Type of match – A team death match with two half-times where we switch starting position. Each half includes 6 rounds (or 3 if you want). Those who win half the rounds plus one extra round (4 or 7 rounds) will be the winner of the match. If each side wins an equal amount of rounds by the end of the match we can do an overtime round to determine a winner or we can call the game a draw.
3. One squad of 12 outfit members. Substitutes can be introduced at... [Read More]